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  • Hodder Cambridge Primary Computing Learner's Book Stage 6 Boost eBook - ISBN 9781398368330

DIGITAL - Hodder Cambridge Primary Computing Learner's Book Stage 6 Boost eBook

R325.95
SKU:
ISBN 9781398368330
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New
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0.00 KGS
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Digital resource available for access and download via digital access code. This digital resource purchase has a 1 year usage license.
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Product Description

Hodder Cambridge Primary Computing Learner's Book Stage 6 Boost eBook

Author/s: Roland Birbal, Carissa Gookool, Michelle Koon Koon, Nazreen Mohammed, Shiva Maharaj, Michele Taylor

This title has been endorsed by Cambridge Assessment International Education. 

Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.

Features:

  • Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
  • Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
  • Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.

eBook Features:

  • Personalise - Easily navigate the eBook with search, zoom and an image gallery. Make it your own with notes, bookmarks and highlights.
  • Revise - Select key facts and definitions in the text and save them as flash cards for revision.
  • Listen - Use text-to-speech to make the content more accessible to students and improve comprehension and pronunciation.
  • Switch - Seamlessly move between the printed view for front-of-class teaching and the interactive view for independent study.
  • Download - Access the eBook offline on any device – in school, at home or on the move – with the Boost eBooks app (available on Android and iOS).

Contents
How to use this book
Term 1
Unit 1 Flowcharts in programming (Scratch MIT: Be a designer)
Unit 2 Be a data manager
Unit 3 Selecting hardware and software
Unit 4 Variables in programming (Scratch MIT: Be a storyteller)
Term 2
Unit 5 Digital content
Unit 6 Sub-routines in Programming (Scratch MIT: Be an animator)
Unit 7 Be a data architect
Unit 8 Micro:Bit Makecode: Be an innovator
Term 3
Unit 9 Keeping data safe
Unit 10 Scratch MIT: Be a game developer
Unit 11 Storage and robots 
Unit 12 iRobot: Be a problem solver
Glossary.

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