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  • Cambridge Primary Computing Learner's Book 4 with Digital Access (1 Year)-ISBN 9781009309257

Cambridge Primary Computing Learner's Book 4 with Digital Access (1 Year)

R378.00
SKU:
ISBN 9781009309257
Condition:
New
Weight:
1.00 KGS
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Imported title that ships within 7-10 days dependent on stock availability within SA. Shipping cost to your door is based on your total order volume and calculated at checkout.
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Product Description

Cambridge Primary Computing Learner's Book 4 with Digital Access (1 Year)

Author/s:  Ceredig Cattanech-Chell, Nichola Lacey

Format:    Print/Online Bundle

Help your learners become confident computational thinkers with the Cambridge Primary Computing Learner’s Book 4 with Digital Access.

Filled with interesting activities, such as designing a robot and going on a computer hunt, this learner’s book builds essential computing skills, promotes online safety and shares interesting computing facts to help engage learners in their studies.

This resource covers the computing strands Computational Thinking, Programming, Managing Data, Networks and Digital Communication, and Computer Systems.

Access source files and suggested learner’s book answers on Cambridge GO.

Features:

  • Defined learning intentions at the start of each topic ensure your lessons are focused and that the learning aims are clear.
  • Technical computing terminology explained in everyday language, supported by familiar examples, guides English as a second language learners.
  • ‘Getting started’ and ‘Now try this’ features build on prior learning, developing learner confidence and focusing the lessons.
  • Tasks and activities support group, individual and paired learning with a focus on building computing skills and knowledge through programming.
  • ‘Reflection’ features at the end of each topic support learners to develop their metacognition skills.
  • ‘Summary checklists’ help learners track their progress against the defined learning intentions.
  • Projects developed for group/pair work, such as designing a poster for a robot, are suitable for a variety of learners.
  • ‘Unplugged’ activities, featuring fun games and puzzles, take place away from a computer and model key computing concepts.
  • ‘Stay safe!’ feature includes short, friendly tips to ensure learners stay safe online.
  • Knowledge-based questions help learners develop their computing skills and allow you to assess their understanding.

Contents:

  • How to use this book
  • 1. Computational Thinking and Programming
  • 2. Managing Data
  • 3. Networks and digital communication
  • 4. Computer systems
  • Glossary
  • Acknowledgements.

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