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  • Cambridge ICT Starters On Track Stage 2 Digital Learner's Book (1 Year) - ISBN 9781108984171

Cambridge ICT Starters On Track Stage 2 Digital Learner's Book (1 Year)

R214.80
SKU:
ISBN 9781108984171
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New
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0.00 KGS
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Online teaching resource available for access and download via digital access code. The code is generated at publisher level in the UK and generally provided within 48 hours.
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Product Description

Cambridge ICT Starters On Track Stage 2 Digital Learner's Book (1 Year)

Author/s:  Victoria Ellis, Sarah Lawrey

Format:    eBooks

This series brings a fresh approach to ICT for students from 7 to 14 years old, mapped to the Cambridge ICT Starters syllabus for examination from 2019.

The On Track Stage 2 Digital Learner’s Book builds on the skills learnt throughout the series and introduces them to web design, video and animation.

They’ll plan a computer network for school and create a game where players look after a virtual pet.

Each activity is clearly introduced, with step-by-step guidance to help learners master new skills.

Key words and visual examples support students’ understanding, while tip boxes provide helpful suggestions.

Features:

  • Clear learning objectives at the start of every module demonstrate specific syllabus skills and whether they correspond to a Pass or Merit grade.
  • A ‘Before you start’ section links back to prerequisite knowledge, ensuring students are prepared and ready to tackle the module.
  • A strong emphasis on e-safety throughout the series encourages students to stay safe on the internet.
  • Fun activities – including creating images, exploring multimedia and programming – provide a steady step-by-step approach.
  • A practical activity at the end of each module provides task-based learning where students can consolidate all of their skills.
  • Opportunities for reflection allow students to monitor their learning and consider what and how they have learnt.

Contents:

  • Series introduction
  • 1. Programming for a purpose
  • 2. Website design for a purpose
  • 3. Networks for a purpose
  • 4. Video or animation for a purpose.

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